Satisfactory Update 3 - Exploring and Geothermal Power #19

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Published on ● Video Link: https://www.youtube.com/watch?v=QjyXJIlY7d8



Satisfactory
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Vlog
Duration: 59:30
4,752 views
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I'm starting a new base in Satisfactory Update 3. Trying to leave all or at least most of the footage in. Exceptions will be leaving the game running idle between episodes to build up supplies.

In this episode:

- did some exploring
- set up the geothermal power thingie
- youtube failed on me...





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The update from the Satisfactory devs:

Hi Pioneers!

Here it is, the long sought-after Update 3 out on Experimental! Before I tell you anything about it, you might want to check out the trailer we made for it. Or just jump straight into the patch notes, do whatever makes you happy! Also, a reminder that all your existing factories will have to be majorly refactored in this version of the game, due to the amount of changes we have made.

https://www.youtube.com/watch?v=UIEnhYio0VQ

And now, let’s take a look at what we’ve got for you. We’ve joked a lot about Pipes ever since people started requesting them, but now they are finally in the game! And the changes they introduce to Satisfactory are significant. You can find all the details in the patch notes, it’s a whole lot of resources, building changes, building additions, and more.

We’ve also added a way for you to sink your excess resources and get something in return via the A.W.E.S.O.M.E. Sink & Store, which we both teased already in the videos leading up to this release.

A brand-new travel method has been added as well: Hypertubes. With them you can build traveling routes for your Pioneer through the factory and game world.

Another large change that we already revealed is the rework of the Dune Desert into a new starting area. This is a bit of an experiment, since we designed it for more experienced players, so let us know what you think!

Apart from the new content, the entire game received a rebalance to address issues we’ve been collecting over time. And we did a whole lot of fixes and tweaks to the game in general, some work under the hood and many adjustments that should be visible improvements. There is too much for me to go into detail here, so check out the patch notes for more details.

Due to the sheer amount of changes and new features, it’s possible that you will find quite a few new issues. We are fully focused on fixing this version up, so make sure to report everything you find to us through our questions site and help us get it ready for Early Access. And speaking of the questions site: We have a new one out now! It is currently in a beta phase and we will update and improve it as we go. With the new site we want to improve communication between us and the community on all the bugs and suggestions that are being posted there. The old site is still available as an archive so all information on there is saved.


NEW CONTENT

Pipes

Water Extractor

8 fluid resources

Water, Crude Oil, Heavy Oil Residue, Fuel, Turbofuel, Liquid Biofuel, Alumina Solution, Sulfuric Acid

Pipelines & Flow Indicators

Including normal and stackable poles for pipes and different building modes

Build modes can be cycled through while building by pressing or holding R

Pipe Pumps

Fluid Storages/Buffers

Fluid Packaging

Fluid Tanks for Trains

Adjusted Oil Extractor, Fuel Generator, Oil Refinery to handle fluids

Coal Generator and Nuclear Power Plant now require Water to run

A.W.E.S.O.M.E. Sink & Shop

Sink your resources, get coupons and spend them on cool and sometimes useful features!

Factory Cart

New walls & foundations

Wall attachments that can be placed on any wall

Conveyor poles, pipeline poles, power poles

Hypertubes

Includes the Entrance & Hypertube buildables

Comes with an additional build mode for extra smooth curves

Overhauled Dune Desert visual & design as a new starting area

Visual overhaul of the area & three oasi

Complete resource & reward overhaul

Visual overhaul of the level parameter & vista

Crouch & Slide







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