SCARY moment
Metro 2033 Redux
Is a semi-linear shooter taking place in the Post-Apocalyptic Metro System of Moscow, 20 years after the devastating World War III. In-game, the player takes control of a man named Artyom who must make his way through the militant, mutated, and paranormal dangers of the dark metro, if he is to save his home station from a new mutant threat coming from the surface.
First and foremost a First Person Shooter, along the journey the player must use a multitude of post-apocalyptic themed weaponry to kill a wide variety of enemies. Combat is mostly split between two forms, that of shootouts with human renegades belonging to the Moscow Metro's various militant factions - and that of gunplay with ferocious mutated creatures that hunt and close in on Artyom for tense moments of close-range combat. Weapons in this game mainly consist of makeshift and crude, yet effective weapons. Survival is the main theme of the game, and while danger is always around the corner, the scavenging and conservation of ammunition in and between moments of combat become vital. The game has several types of ammunition that mostly fall into two categories: the regular rounds, which are dirty bullets made in the metro, and military-grade rounds, which were manufactured before the war. These military-grade rounds not only unleash higher damage output but also serve as the game's currency for when Artyom is purchasing items in many of the game's safe stations. This requires the player to make smart decisions as to when, where, and how they use their ammo and also when to prepare their ammo.
Metro 2033 uses a very limited heads up display (HUD) element to keep to a more "realistic" and "immersive" experience. Rather than use a health bar, blood splatters on the screen indicate how much damage is being inflicted on Artyom, and his gas mask will fog up in radioactive zones, hinting Artyom as to how long until a new filter is required. In order to survive, the player must constantly be aware of the game's subtle indicators. Artyom must use a wrist watch to know how long he can use filters for, or when the player needs to check their heading, they must check a compass.
The game is narratively driven, in that at all times the player is seeking to progress through the game's level to reach a new segment of the game's story. The game, however, features two endings that are based upon a hidden system of Moral Points, which subtly reward players for acting out altruistically or with curiosity - oftentimes without them even realizing it. In this way stealth similarly, plays an important role in gameplay. Due to the fact that Artyom is frequently outnumbered or, later on, by himself, nearly all human-based levels feature alternate routes that can be used to sneak past enemies, and preserve not just ammunition, but enemy lives. If Artyom does not shed blood needlessly, the player is likely to be rewarded.
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