Scooby-Doo! Mystery Mayhem [XBOX] [Written Com.] [4/5]: Bad Juju in the Bayou (100 %, No Damage)
Like the three previous episodes, the fourth one starts with Ghosts so you engage the monsters you encounter. The first area is a combination of puzzles and a new feature - the swimming sections. The first area contains two relatively simple ones. Afterwards, the episode makes a complete 180. You lose one of the characters, and you face a new type of opponents, and they are no monsters. You have to deal with supposed military and a majority of the section are two advanced swimming sections. All in all, the book becomes useless and you need to stay hidden and keep evading. Unfortunately, stealth doesn't work properly on them, so running past them on land is the most simple and the only option available. The Zombies, which appearance is emphasized in cutscenes, are not so important and you won't really encounter them in Gameplay until the boss fight. And they have no gimmick that would make the capture process with the book interesting. However, this epsode also features one of my most favourite sections: The Motorcycle part. Ususally, I mess with the controls and pull of weird stunts, but for this video, I unfortunately had to play serious in order to achieve a run without mistakes.
A laughably easy, but largely polished game. It even has a little Gameplay Depth at times, but none of it must be known to beat this game, since it is made very forgiving with all the healing items around. However, this also compensated by a high variety of Gameplay moments throughout the 5 episodes.
This run features the following conditions:
- 100%: All clues and ingrediants. Since you need to only find 5 of each for every episode and they are almost not annoying or not too annoying to collect, all bonus items will be picked up.
- No Damage: Due to the very easy nature of this game, I was curious if a proper run with no hits taken at all would be possible to do. Segmented of course, otherwise a run consisting of restarting after the slightest mistake would be frustrating.
Unfortunately, the AV to HDMI adapter, that allows to record older consoles with a clean picture and 16:9 screen with the recording device (as opposed to 4:3 with partially glitched graphics if AV is connected to Component), provides a very dark picture and lots of areas couldn't have bee seen properly in the video (it also gave a harder time while playing). CGI Cutscenes were kept as is, but for Gameplay, I had to find a way to brighten up the area somehow. Unfortunately, I haven't found a good way to do so. The best solution I was able to come up with was to scale up Contrast a little and Gamma Correction to an absurd degree. This makes the colours of the video very ugly, especially in darl areas, but at the very least the Gameplay can be properly seen now. The darkness issues with the weird pallettes will be a reoccuring theme during this series.
Playlist of the series:
https://www.youtube.com/playlist?list=PL0jciOZeBl6IPLK1RVK3cHy0FVDitXCol
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