Scooby-Doo! Night of 100 Frights [ Blind ] | Part 5

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Scooby-Doo! Night of 100 Frights [ Blind ] | Part 5

Scooby-Doo! Night of 100 Frights is a third person platform game with action elements that was developed by Heavy Iron Studios and published by THQ for the PlayStation 2, GameCube, and Xbox consoles. The game was released on May 22, 2002, in North America and was released later that year in PAL regions. It was the first Scooby-Doo! video game on sixth-generation consoles. The PlayStation 2 version became a Greatest Hits title in May 2003.

The game puts players in the control of Scooby-Doo in a story that revolves around him searching for the rest of the gang around a haunted mansion after they are kidnapped by an eccentric villain. In a recreation of the classic Scooby-Doo formula, a ghost/monster is terrorizing the locals of a town, with Scooby and the gang called to solve a mystery. An eccentric villain known as The Mastermind kidnaps the gang, and Scooby must venture through graveyards, lighthouses, and secret passages in an effort to solve the mystery and find his friends. The game is mainly set inside a large mansion known as Mystic Manor. The manor has dozens of rooms and floors, from the secret laboratory in the basement to the haunted attic. The game is set during the late hours of the night. Outside of the Manor, players can explore the vast graveyard section as well as the sea pier section. Each section has its own settings, such as fishing canneries and haunted crypts.

Daphne's close friend, Holly Graham, has asked the Mystery Inc. crew to help her investigate the disappearance of her uncle, Professor Alexander Graham a genius and inventor. The five arrive at the mansion, known as Mystic Manor, where they are greeted by Holly; she recounts how Daphne has told her about their past cases before inviting the group to come inside, but Scooby and Shaggy refuse. Fred, Daphne, and Velma follow Holly inside, leaving Shaggy and Scooby outside alone. When Shaggy goes to obtain a box of Scooby Snacks he notices hanging from a gnarled tree, he pulls on one of the branches and falls into a trap door. Frightened, Scooby explores the grounds and discovers a nearby playground where he collects a monster token, receives some clues for the mystery, and eats all of the Scooby snacks. He then enters the mansion and discovers Holly locked in a room. She explains that a specter called The Mastermind appeared, kidnapping Fred, Daphne, and Velma before imprisoning her, and gives him a map of the region for getting around.

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