Scotland Abilities Explained in Civ 6
Find out EXACTLY how Robert the Bruce of Scotland abilities work in Civilization 6 with in game examples.
In this video we go through the following Scottish Empire abilities:
1) Scottish Enlightenment
Happy cities receive an additional +5% Science and +5% Production.
Happy cities generate +1 Great Scientist points per Campus and +1 Great Engineer point per Industrial Zone.
Ecstatic cities double all these amounts.
2) Bannockburn
Can declare a War of Liberation after gaining the Defensive Tactics Civic.
+100% Production and +2 Movement for the first 10 turns after declaring a War of Liberation.
3) Unique Unit - Highlander
Scottish unique Industrial Era unit that replaces the Ranger. Strong reconnaissance unit.
+5 Combat Strength bonus when fighting in Hill and Forest terrain.
4) Unique Improvement - Golf Course
Unlocks the Builder ability to construct a Golf Course, unique to Scotland.
+2 Amenities and +2 Gold.
+1 Culture if adjacent to a City Center district and +1 Culture if adjacent to an an Entertainment Complex district.
Additional Tourism and Housing as you advance through the Civics and Technology Tree.
Cannot be placed on Desert or Desert Hills.
One per city.
Tiles with Golf Courses cannot be swapped.
+1 Appeal.
⏰ TIME STAMPS ⏰
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0:00 - What to Expect
0:40 - Scottish Enlightenment
3:14 - Bannockburn
5:09 - Unique Unit - Highlander
6:52 - Unique Improvement - Golf Course
8:08 - Where you can find me + have YOUR say
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