SCP Isolation (v0.0.3) Gameplay
This game could be interesting. It's in very early development so I'm not going to be too critical.
There's a couple things I would say though:
We play as a scientist, but the gameplay is exactly the same as if we were a Class D.. So I'd like to maybe see some additional features that perhaps make it more apparent what our role is/was.
Why did MTF kill me? :[
The doors opening.. Okay, I get that 079 and 173 can open them. But this was a bit much. It's impossible to get away from 173 when every door I close is promptly then opened.
The blink timer is very short. It makes for some more interesting interactions with 173 (especially with the way he moves in this game).. but maybe it's a tad too short?
I like the service tunnels underneath Entrance Zone, I thought that was a very cool addition and would love to see them branch out further (and not just lead to a dead end) - very nice touch though. Makes it feel different from normal SCP:CB.
Is there a way to escape yet? Or is this it for now? (entirely understandable if this was all considering how early this is in development)
You can download the game and follow the development here: http://undertowgames.com/forum/viewtopic.php?f=3&t=7786&sid=dc7bb262d61d9ce7475903ac9fa563a7
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