SCP: Secret Lab [Guard #1]
The chances of surviving as a guard are usually slim as you have to immediately race to heavy, avoid the overpowered SCP entities, subdue/capture any escaping D-Class and escort scientists to safety.
It's a personal best to have finished off 2 main SCPs in a single game, I was just lucky with the circumstances if anything.
Tips for playing as Guard;
- There's a high chance you might die early so ideally watch your surroundings and local noises.
- Escorting survivors is tricky if they stare into 096's soul or sass the MTF into literally executing them for some peace and quiet.
- If possible, find a locker with a yellow keycard before entering heavy. If you find the 1-way security room with the locked door you then open it with said keyword and get a MTF sergeant's card, you can then open SCP cases, weapon lockers and activate SCP-079's containment generators.
- Never trust a free D-Class, some might be awesome but it's really not your respective objective.
- Either capture or eliminate any encountered D-Class, just one Chaos agent can destroy an early spawn wave or team with the SCPs, depending on the server rules.
0:00 Start
1:37 Survivors
2:44 D-Class prisoner escort
4:19 Waiting for MTF
6:38 MTF and failed D-Class escort
7:30 Aftermath
8:00 Re-enter facility & 096
9:25 Retreat from 049
10:46 Violent start & MTF reinforcements
11:49 To Heavy
12:54 Hunt the Peanut (173)