Screeched Marauders are really strong

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Published on ● Video Link: https://www.youtube.com/watch?v=3LyZa8eQuCc



Doom
Game:
Doom (1993)
Duration: 1:08
30,050 views
0


The fact that they require this amount of effort in order to be 1-cycled clearly shows how much stronger they are compared to possessed marauder (in their current iteration, that is). I'm not sure if they also recover faster from falters, but they are definitely tankier.
One important note I should point out is that the mobile turret strat does not work against them and rockets/lock-on are pretty bad as usual.
On the other hand they can be theoretically stun-locked after the initial falter with the combo pb + sb + pb + feet-ballista times whatever.
Finally, full-auto is surprisingly decent against them and I actually suspect this is common for screeched demons in general (in the final clip I follow it up with a super desperate punch). For full-auto users, notice how I go pb into full-auto. This is a quickswitch completely analogous to pb-sticky; in other words full-auto's initial animation gets (almost) completely cancelled by the precision bolt swap.







Tags:
DOOM Eternal
Marauders
Screecher
1-cycle
Full-auto
Super Punch



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