Sculpting Shadow of colossus: Valus - Part 3 - shape finished

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Materials used are Super Sculpey polymer clay, Super Sculpey Firm, Original Sculpey, Metal Wire, Base primer from citadel, acrylic paints, Inka gold paints, Game's workshops Citadel paints.

Valus is the nickname given to the first colossus. Located a short way directly south of the Shrine of Worship, this humanoid colossus makes its home on a flat area accessible only from climbing the vines and ruins dotting a tall cliff.

Contents[show]
Path to the Colossus
See also: Map for this path
Video - Valus (path to and battle with) [show]
Holding up the sword outside the Shrine will reveal a path directly south, toward the cliffs already in sight. The cliffs once housed a temple; once the player rides up some front steps into the entrance, a cutscene will play; these scenes are played for many of the game's early colossi and hint that Wander is going in the right direction. To his right (the west), there are some vines growing on the wall; climb them and make some jumps off of jutting rocks to proceed. Later on, information will show at the bottom of the screen teaching how to do a rolling dodge to get past a fallen tree that is blocking the way. The maneuver is good for avoiding attacks (especially on Hard, where a single stomp or other heavy attack can kill Wander instantly). The player will also learn how to jump off of a ledge they are currently hanging on from and onto another. (Note that this entire section serves as both a climbing tutorial and a means of separating Wander from Agro. This is a common occurrence; of the sixteen colossi, Agro will only be able to make it to five of them - see the chart in the colossi article to see which ones.) After Wander has jumped successfully to the small path to the top of the cliff, walk a little farther south. A cutscene will play - the small trees at the cliff's edge shake as Valus steps forward from the west.

Walkthrough
Valus is walking further south from Wander at the beginning, not having noticed him previously. It will notice him eventually, however, when it reaches the south wall and turns back around, so go ahead and get its attention by whistling to it (the same button used to call Agro) or shooting it with an arrow. Dodge its club if it gets a chance to swing it at Wander - one hit with the tree-sized cudgel means instant death on Hard mode, and a severe health loss on Normal.

Valus' right leg is armored, but the back of its left leg is fully exposed. If the sword is equipped, it will reveal something further - a minor sigil slightly further up. These spots are not actual weak points, but they do play an important role in allowing the player to reach higher places. Start climbing the leg and stab the point once over it; the colossus will briefly kneel to the ground, giving Wander a good opportunity to climb to one of the platforms on its back. Use these to rest and recover stamina, but don't get thrown off (crouching prevents this).

There are two smaller platforms above the bigger one; Hard mode players will want to jump off the right one to reach the weakspot on its arm. For Normal, keep climbing to reach its upper back and head; the major sigil will start to glow. The colossus will often buck violently to throw Wander off, but keep holding on. If his stamina is low, retreat to its upper back and maintain balance. A few good stabs in the head's weakpoint will finish the first colossus for good.

When it falls to the earth, a layer of darkness will erupt from the fatal wound, covering the colossus from head to toe. Several black tendrils will also pour forth from the same space and head for Wander. They cannot be outrun, and they embed themselves in Wander in seconds, rendering him unconscious. Before he reawakens in the temple, Wander hears Mono's voice again.




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