SCV4 New 4-4 Zip (RTA Strategy)
I'll add details later.
For now: I made this movie in snes9x 1.53. It is spliced in the middle because I paused for a while by accident before making a savestate lol. I show this at the very end.
This is my version of the new zip for realtime speedruns. It eliminates off-screen near frame perfect jumping for the most part. But this is still anything but understandable. I was lucky enough to savestate after getting the correct final jump. I still get different results with this glitch, even if it seems that my setup is correct. Still not even close to being viable for RTA, but this is progress.
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