SD Gundam Online - Beta Test Server G Generation - Day 1 [SDGO/BerserkD]

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SD Gundam Capsule Fighter Online (Description)
Beta Test Server G Generation - Day 1
User: BerserkD
BGM: 1. Hiroyuki Sawano - On Your Marks [Unicorn Gundam OST]
2. 加藤達也 - みんなと一緒に私も幸せになる!! [Medaka Box Abnormal OST]
3. Hiroyuki Sawano - Mov_S [Sengoku Basara The Last Party OST]
4. 加藤達也 - 「めだかボックス アブノーマル」テーマ [Medaka Box Abnormal OST]

An overview of the Beta Test Server Day 1.
There isn't much difference in the whole game. Unit's seem to be balanced, and keep in mind that close/mid/long range weapons are the major stuff. Although damage has been reduced or increased depending on the type of the weapon the more beams it shoots the more damage you inflict.
Troubles I had experienced.
- Skin Change: Made me ignore how much HP I have left during the whole game
- Not much change in paper booster gauge
- Old unit's still seem to be lacking some parts, regardless of the change they had made
- Skin Change #2: [Tab] Score Board, relatively difficult to view/understand on what's on the Player List for 1second. Mini Map seems useless unless your waiting to respawn.

To be honest on the HWS Round, I really hate it how my team-mate laughed at me when I got hit by the spec at the end. They did nothing and kept on laughing. Please, do not laugh infront of others when they did well and others did carelessly. I was extremely tired cause of only 3hours of sleep/live stream for 3hours/trying to show some of the updated skins during the round so my mind was all over the place couldn't focus on the game.

----------Translated Script Bellow ---------

Original System changed/deleted lists

- Rock/Scissor/Paper Type deletion.
Newly added system: Close/Mid/Long Range

- Unit Balance Standardized

- Unit Growth Section Switched
A. Original [Rookie~Ace/Custom1~Over Custom EX] switched to [Lv1~Lv12]

- Custom Parts System Input
A. Able to add custom parts to units
B. Goes in the Growth Category
C. During the test period you're able to use 3 Growth Types (Firing Type/Heavily Armed Type/Strong Assault Type)

- Service Skin UI Changed
My-Room/Lobby Room

- AI Battle Changed
Newly designed Battle interface, able to view the shields HP gauge

- Mini Map view during battles
Use [Tab] to view or when a unit has been destroyed

Feb. 28th, March 1st: Rock/Scissor/Paper Type deletion & Unit balance test
March 2nd: Custom Parts Option & Balance test

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You recieve all units during the beta test
- All unit's lv starts from Lv1 and enables you to use all skills

Limits during the first 2days of the test hours
- Cannot enter the factory, quest systems
- Although your unit automatically becomes equipped with 2 custom parts after the unit's lv becomes from 1 to 2 you're not able to customize it
- During the test date your unit's max Lv is 12
- Not able to create Mission rooms(Single/Training/Tutorial), AI Match/Ship Match Rooms

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3rd Day of the Beta Test
March 2nd: 12:00PM~19:00PM (7Hours)

You recieve 50 of each Battle Items
- Teleport Premium/SP Down Premium/New-Type Pressure/Guard/Hide/Booster Down/Force Warp
You recieve 20 of each Skill Parts
- Latent Potential/Sniper Manual/New-Type Awakening/Special Attack Awakening/V Vaccine/Reinforced Durability/Art of Fighting

Limits during the 3rd day of the test hours
- Only able to use 3 types of the custom parts system
- During the test date your unit's max Lv is 12
- Not able to create Mission rooms(Single/Training/Tutorial), AI Match/Ship Match Rooms
- Cannot enter quest systems

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Units Rank Balance Standardized
- New/Old unit's balance in Attack/Defence status. Mostly focused on increaseing the old units Attack/Defence

Weaponary Additional Damage Standardzied
- Balance in weaponary types
- All funnels damage/attacking times have decreased and increased the attack speed & reload speed

Balance in Special Effects Force
- Charge/Melee Combos - Weaponary damage decreased
- Reload Down - Temporariliy stop the opponents weapon to recharge

Deletion in Rock/Scissor/Paper Types
- Booster Gauge adjusted
A. Original Rock Type - Horizontal Boost decrease, Vertical Boost increase
B. Original Paper Type - Horizontal Boost increase, Vertical Boost decrease
C. Original Scissor Type - No change

Etc
- With the change in damage of weaponary types Specialized skill/Command System/Defence have also been balanced out

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Tags:
SD
SD Gundam
SDGO
SD건담
SD건담 캡슐파이터
온라인
BerserkD
SDガンダムOnline
[SDGO/BerserkD]
SD高達
SDガンダム
Gundam
CFO
Capsule
Fighter
Online



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