《Sdorica》Puggi DR — My code is pure art! I don't care if anyone else can understand it~
《Sdorica》Puggi DR — My code is pure art! I don't care if anyone else can understand it~
🔸1-Orb Skill "Code: Shield"
Grant all allies Armor, grant self 2 turns of Rage and 2 turns of Taunt.
Rage: Increase skill power by 30% for each stack. Upon incoming damage skill, grant self 1 stack. 3 stacks max.
Taunt: Become primary target.
🔸2-Orb Skill "Compile: Item Storm"
Attack all enemies, grant all enemies 2 turns of Taunt and 2 turns of Exhaust.
Taunt: Become primary target.
Exhaust: Decrease skill power by 30% for each stack. 3 stacks max.
🔸4-Orb Skill "Debug: Error Hammer"
Attack all enemies, grant all allies Armor and Damage Reduction for 2 turns.
Damage Reduction: Upon incoming damage skill, decrease skill power by 30% for each stack. 3 stacks max.
🔸Passive Skill "Dream Variable"
Upon the start of battle, grant Environmental Buff Lucid Dream.
When clearing black or white orbs, gain [Black Variable] or [White Variable] equal to the number of orbs cleared.
When clearing gold orbs to cast a skill, for each stack of Lucid Dream, increase the skill ratio by 20%, each stack of [Black Variable] provides healing, and each stack of [White Variable] grants Armor. After the skill ends, reset Lucid Dream stacks, and remove all [Black Variable] and [White Variable] from self.
Lucid Dream: Upon the start of battle, grant a DR character Sleepwalking for all turns. Only one allied DR character can be granted Sleepwalking. Upon the start of player's turn, increase 1 stack of Lucid Dream and convert the rightmost orbs into a selected character's orbs based on the number of stacks. If reaching more than 5 stacks of Lucid Dream, grant all allies Stumble for 1 turn. 10 stacks max.
Sleepwalking: Upon the start of player's turn, trigger this character's orb skill that has the number below or equal the Lucid Dream stacks.
🔸Advisor Skill "Protagonist Privilege"
Upon the start of battle, grant Environmental Buff Lucid Dream.
When the gold character clears orbs to cast a skill, reset Lucid Dream stacks and increase the skill ratio by 10% for each stack of Lucid Dream removed.
Lucid Dream: Upon the start of battle, grant a DR character Sleepwalking for all turns. Only one allied DR character can be granted Sleepwalking. Upon the start of player's turn, increase 1 stack of Lucid Dream and convert the rightmost orbs into a selected character's orbs based on the number of stacks. If reaching more than 5 stacks of Lucid Dream, grant all allies Stumble for 1 turn. 10 stacks max.
Sleepwalking: Upon the start of player's turn, trigger this character's orb skill that has the number below or equal the Lucid Dream stacks.
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