Sean Bean DIES!!! - GoldenEye 007 Walkthrough Gameplay ENDING

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GoldenEye 007 is a 1997 first-person shooter developed by Rare and published by Nintendo for the Nintendo 64. Based on the 1995 James Bond film GoldenEye, it features a single-player campaign in which the player controls Secret Intelligence Service agent James Bond through a series of levels to prevent a criminal syndicate from using a satellite weapon against London to cause a global financial meltdown. The game includes a multiplayer mode in which up to four players can compete in several deathmatch scenarios via split-screen.

Development began in 1995 and was handled by an inexperienced team led by Martin Hollis, who had previously worked as a programmer on the coin-op version of Killer Instinct. It was primarily inspired by Sega's Virtua Cop before being redesigned as a free-roaming shooter. After two and a half years of development, GoldenEye 007 was released shortly before the release of the GoldenEye sequel Tomorrow Never Dies. Although the game faced low expectations from the gaming media, it sold more than eight million copies, making it the third-best-selling Nintendo 64 game. The game received critical accliam, with praise given to its visuals, gameplay depth and variety, and multiplayer mode. In 1998, it received the BAFTA Interactive Entertainment Games Award and four awards from the Academy of Interactive Arts & Sciences.

Retrospectively, GoldenEye 007 is considered an important game in the history of first-person shooters for demonstrating the viability of game consoles as platforms for the genre, and for signalling a transition from the then-standard Doom-like approach to a more realistic style. It pioneered features such as atmospheric single-player missions, stealth elements, and a console multiplayer deathmatch mode. The game is frequently cited as one of the greatest video games of all time, with many of its gameplay elements, such as the Klobb gun, having left an enduring impression in video game culture. A spiritual successor, Perfect Dark, was released in 2000. A reimagining of the game, also titled GoldenEye 007, was released in 2010.

GoldenEye 007 is a first-person shooter where the player takes the role of Secret Intelligence Service agent James Bond through a series of levels. In each level, the player must complete a set of objectives while computer-controlled opponents try to hinder the player's progress. Objectives range from recovering items to destroying objects, defeating enemies, or rescuing hostages. Some objectives may also require the player to use high-tech gadgets. For example, in one level, the player must use Bond's electromagnetic watch to acquire a jail cell key. Although the player begins each level with a limited amount of supplies, additional weapons and ammunition can be acquired from defeated enemies. There are no health-recovery items, but body armour can be acquired to provide a secondary health bar.

The game features more than 20 weapons, including pistols, submachine guns, assault rifles, a sniper rifle, grenades, and throwing knives. Most weapons have a finite magazine and must be reloaded after a certain number of shots. Although each weapon has its own characteristics, ammunition is interchangeable between some weapon types. For example, pistols and submachine guns share the same ammunition. Weapons inflict different levels of damage depending on which body part they hit. Head shots cause the most damage, while arm and leg shots inflict the least damage. The Klobb, a submachine gun with a folding stock, possesses a high rate of fire and a wide bullet spread compared to other weapons, but is severely underpowered with a heavy recoil. The Klobb can be dual-wielded for additional firepower. Stealth is often encouraged, as frequent gunfire can alert distant guards and alarms can spawn enemies. Certain weapons incorporate a suppressor or a telescopic sight to aid the player in killing enemies discreetly.

Each level can be played on three difficulty settings: Agent, Secret Agent, and 00 Agent. These affect aspects such as the damage enemies can withstand and inflict, the amount of ammunition available, and the number of objectives that must be completed. Two bonus levels can be unlocked by completing the game on Special Agent and then on 00 Agent. The player may also replay previously completed levels within target times to unlock bonus cheat options such as infinite ammunition or invincibility. Upon completing the game on the three difficulty setting, an additional mode is unlocked, allowing the player to customise the difficulty of a level by manually adjusting enemies' health, reaction times, aiming accuracy, and the damage they inflict.

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- Intro and Outro by Ross MacKay - FOLLOW AT BANDCAMP Ross MacKay







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