(see desc) Input Lag #4 - MvCI PS4 rough test: 5 frames

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Cell phone footage of me pressing Ryu's light punch attack in Marvel vs. Capcom: Infinite on PS4 to check the number of 1/60th second frames that go by between pressing the button on my Hori RAP N Hayabusa arcade stick and Ryu starting to do the punch animation in-game. Counting the frames in the recorded video using the frame-by-frame speed control in Windows Media Player in Windows 10, the figure I came up with is: 5 frames of delay.

You can play the video frame by frame by pausing it, then using the "." key to advance, or the "," key to rewind.

This is a very rough way to test input lag; DisplayLag or someone else will no doubt have an actual scientific result using high-speed camera, lights, and wires soon (they clocked the PS4 MvCI demo at 6.1 frames). (Update 9/21/17: they clocked MvCI at 6 frames: https://www.youtube.com/watch?v=444mtzp4MtA .) Mine is really just a rough comparison among games running on my set-up. (Other test results using it: for instance, I get 2 frames in Third Strike on PS3 and 5 frames in KOF 98 UM on PC.) All you really need to do it yourself is the game, a monitor, a controller, a computer, and a cell phone; try it out and see what you come up with on your set-up!







Tags:
playstation 4
ps4
mvci
marvel vs capcom infinite
mahvel
vs series
marvel
input delay
input lag
test
rough
ben chamberlain
hori
rap n hayabusa
real arcade pro n hayabusa



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