Sense Of Speed In Racing Games
How is sense of speed created in a racing game? In this video, I try to explain how I think it's done for both arcade racers as well as simulations.
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Discord: https://discordapp.com/invite/jrmDtX7
Twitter: @jakemgarcia
Twitch: JakeJLF
Intro Song: Klasey Jones - Midnight Cruiser
Video Music by Sam Gellaitry -
The Gateway
take me back
want u 2
Games Shown:
SHIFT 2 UNLEASHED (Xbox 360)
Forza Horizon 4 (PC)
DRIVECLUB (PS4)
Project CARS 2 (PC)
Project CARS 3 (PC, Gameplay by MotoGamesTV - https://www.youtube.com/watch?v=2ricMZhacLk)
Assetto Corsa (PC)
The sim rig I featured in the video: https://www.reddit.com/r/simracing/comments/fxa24e/first_serious_sim_setup_tv_is_way_to_large_but/
Other Videos By JakeMG
Other Statistics
Shift 2: Unleashed Statistics For JakeMG
JakeMG presently has 82,057 views for Shift 2: Unleashed across 1 video, with his channel publishing less than an hour of Shift 2: Unleashed content. This makes up less than 0.20% of the total overall content on JakeMG's YouTube channel.