Separated Gauss Filter Part 2 [C++ 3D DirectX Tutorial]

Separated Gauss Filter Part 2 [C++ 3D DirectX Tutorial]

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Published on ● Video Link: https://www.youtube.com/watch?v=6-KuDn4cRpo



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Duration: 28:22
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C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (Direct3D 11) to leverage hardware acceleration.

In this video we implement a separated Gaussian blur filter in C++/HLSL, and then optimize it further with downsized processing.

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