Serious Sam Fusion - Witch-Bride player model with Dynamic Bones
This turned out much better than I ever could have anticipated. You can download it here:
http://steamcommunity.com/sharedfiles...
So, dynamic bones are a thing I was kind of inspired to do after an amount of messing around in VRChat. As it turns out, Fusion at some point implemented the ability to modify bone placements on models via script, so I took full advantage of that. I have no idea how it turned out as good as it did, since I pretty much did it from scratch with very little reference (I tried looking at how VRChat's dynamic bone script did it, but I didn't really glean much information from that).
As for the Witch Bride player model, I've had an incomplete version of the model sitting around since at least the start of 2014 in the original Serious Sam 3. The main problem I was having was that there was no good way to animate the tentacles for every single player animation, and cutting the tentacles altogether would kind of ruin the point of the model. Now in Fusion, my new dynamic bone script made for a really good way to handle that, so its finally feasible to finish.