setting position using bone parent as reference 1 frame behind.
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Published on ● Video Link: https://www.youtube.com/watch?v=jAcOvsTf3Vc
own['Holding'].worldPosition=own['Hand'].worldPosition+(own['Hand'].worldOrientation*Vector(eval(own['Holding']['Offset'])))
this should 'lock' a object orientation and position relative to
another, instead it is 1 frame behind at least.
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