Shaders And Materials 101 -- Godot 3.x Tutorial Series
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Published on ● Video Link: https://www.youtube.com/watch?v=TmJZERPbPbQ
In this section we introduce the concept of shaders and cover how to work with SpatialMaterials. First we learn how to texture your 3D object using a PBR work flow. We then move on to create fragment and vertex shaders in Godot. All the links mentioned in video are in the tutorial link below.
Links:
https://www.gamefromscratch.com/page/Godot-Tutorial-Series-Shaders-and-Materials.aspx
https://www.gamefromscratch.com/page/Godot-3-Tutorial-Series-Index.aspx
https://devga.me/free/3d-models-and-textures/
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Tags:
Godot
Game Engine
Shaders
Materials
SpatialMaterial
PBR
Tutorial
GameDev
Game Development
Textures
3D
Programming
GLSL
HLSL