Shadow Of The Tomb Raider Gameplay - RTX On - Läpipeluu / Finnish , English Osa 4

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Shadow Of The Tomb Raider Gameplay - RTX On - Läpipeluu / Finnish , English Osa 4 | Climb The Castle
Shadow Of The Tomb Raider Gameplay RTX / Ray Tracing with Ultra settings on PC

This is Part 4 Shadow Of The Tomb Raider RTX Gameplay ( Climb The Caste ) of the story campaign where Lara need to fight against the last Jaguar and young Lara need to find a treasure inside of the castle..

Viimeinen taistelu Jaguaaria vastaan sekä nuoren Laran pitää löytää aarre Linnasta.. Ja myöskin video päättyy Path of living puzzle tehtävään mikä jatkuu seuraavassa videossa


shadow of the Tomb Raider Ray Tracing with visuals throughput includes Part 4 which is part of the main story campaign, and the sequel comes until the last part is played, the game played with PC 2k resolution Ultra graphics settings and also the RTX is set to ultra, hopefully everyone will like this gameplay.


Plot

Shadow of the Tomb Raider is an action-adventure video game developed by Eidos Montréal in conjunction with Crystal Dynamics and published by Square Enix. It continues the narrative from the 2015 game Rise of the Tomb Raider and is the twelfth mainline entry in the Tomb Raider series. The game was released worldwide on 14 September 2018 for Microsoft Windows, PlayStation 4 and Xbox One, with a further release on macOS and Linux set for 2019.[4]

Set shortly after the events of Rise of the Tomb Raider, its story follows Lara Croft as she ventures through the tropical regions of the Americas to the legendary city Paititi, battling the paramilitary organization Trinity and racing to stop a Mayan apocalypse she has unleashed. Lara must traverse the environment and combat enemies with firearms and stealth as she explores semi-open hubs. In these hubs she can raid challenge tombs to unlock new rewards, complete side missions, and scavenge for resources which can be used to craft useful materials.

Development began in 2015 following the completion of Rise of the Tomb Raider, lasting until July 2018. Shadow of the Tomb Raider was designed to conclude Lara's journey begun in the 2013 reboot, with a key theme being descent both through the jungle environment and into her personality. The setting and narrative was based on Mayan and Aztec mythologies, consulting historians to design the architecture and people of Paititi. The gameplay was adjusted based on both fan feedback and the wishes of Eidos Montréal, incorporating swimming and grappling while increasing difficulty tailoring. Camilla Luddington returned to provide voice and motion-capture work for Lara.

Released as the final instalment in Lara Croft's origin trilogy, Shadow of the Tomb Raider received generally positive reviews from critics, with particular praise going to the game's emphasis on challenge tombs and puzzles, although some criticized that the series' gameplay had become stale and lacked innovation.




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Shadow Of The Tomb Raider Gameplay - RTX On 2019 - Ray Tracing Part 4



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Shadow of the Tomb Raider Statistics For SieluVili

There are 899 views in 6 videos for Shadow of the Tomb Raider. There's close to 3 hours worth of content for Shadow of the Tomb Raider published on his channel, roughly 7.58% of the content that SieluVili has uploaded to YouTube.