Shadow of the Tomb Raider Raytracing Comparison
Muted because of copyright...
Anyway, computer specs:
Windows 10
Intel Core i7 5820k
Gigabyte Windforce Nvidia RTX 2080
16GB DDR4 quad-channel memory
Game was running on a 500GB Samsnug 840 EVO SSD
Driver Version: 425.31 (my overclock screenshot is outdated)
This is a comparison video for Shadow of the Tomb Raider with raytracing off (first part) then on (second part). There is a performance loss with raytracing turned on. This isn't a good video to indicate performance of Tomb Raider since I was recording while running the benchmark. At the end of my video are the frame rates I had without recording.
I'm using a monitor with Freesync, and enabled G-sync on my graphics card. This allows me to keep v-sync off. I had no screen tearing, but this wouldn't matter anyway because screen tearing doesn't show up in recordings.
I was going to include a list of games that support raytracing, but the list is being updated rapidly and it's hard to find up to date information. My suggestion is to search for "raytracing supported games" if you're interested.