Shadows Over Loathing || No Commentary & Blind Walkthrough

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Shadows Over Loathing
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Walkthrough
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Shadows Over Loathing is a role-playing game. Set in a 1920s Lovecraftian setting, you control a customizable character who must explore Ocean City to recover relics and find their missing Uncle Murray. Gameplay is split into six chapters, as the character hunts for relics in a different part of the city while completing side quests. To find the relics, you must solve puzzles and fight in turn-based combat. Combat involves using a variety of items, such as foods that grant buffs and throwable objects like baseballs and seltzer grenades.

You have been summoned by their Uncle Murray to go to his antique shop in Ocean City for something important. However, upon arriving, he is nowhere to be found. You will have to find cursed objects in hopes of finding a trail to Uncle Murray. Throughout the chapters, you will gain partners to accompany throughout the story. You will also have encounters with fishpeople, hobos, the mob, vampires, Rufus (your younger brother in West of Loathing), gatormen, shadow beings, and even a nemesis (depending on your class). As the story progresses, you learn more about your nemesis and the owner of the cursed objects: the President of Shadows. Upon being summoned to Government Valley, you will come face-to-face with your nemesis one last time before defeating them and being able to access the Black House, where the President of Shadows is holding Uncle Murray captive. Previous dream sequences and Uncle Murray reveal that the President of Shadows is Margaret, a woman who, after her dog dying, being made fun of for wanting to become God when she grew up to let dogs live longer, and an explosion in her family barn, the source of the cursed objects, she became the shadow president and gains power with the shadow energy from the cursed objects. The entrance to the Black House is locked by three pillars of Shadow Energy. If you have helped the Hobos, the Mob, and Rufus with their side-quests, they can destroy the pillars for you, rather than battle them. Finally reaching inside the Black House, Margaret reveals that she is opening a giant portal to control the Shadowcaster, source of the shadow energy, to become Empress of Shadows. You can decide to sabotage the portal whenever you want, a point of no return and triggering the final boss. Depending on your actions and partner's sidequests, there are many endings you can receive, with you mainly starting with the defeat of the Shadowcaster by you or your partner, or the Shadowcaster winning and absorbing everything. The rest of the ending sequence depends on the sidequests you have or have not completed and their consequences. The game saves before the final boss, so you can go back and try to get a different ending.

[🎁B̳̿͟͞o̳̿͟͞x̳̿͟͞ O̳̿͟͞f̳̿͟͞ C̳̿͟͞h̳̿͟͞o̳̿͟͞c̳̿͟͞o̳̿͟͞l̳̿͟͞a̳̿͟͞t̳̿͟͞e̳̿͟͞s̳̿͟͞🍫]:- https://www.youtube.com/playlist?list=PLb3BzgImtqlgGKu3NBj7J017wBsCPLbQe







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