![Shantae and the Seven Sirens - 20 - Boss: Tubeworm Siren](/images/yt/w3/shantae-and-the-seven-sirens-20-boss-tubeworm-siren-yta.jpg)
Shantae and the Seven Sirens - 20 - Boss: Tubeworm Siren
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A sea hydra by any other name.
Key Notes:
Boss: Tubeworm Siren
- She has two methods of attacking:
1) The first one is a whack-a-mole phase where one head pops up and tries blasting you with one shot. Hurting it before it can shoot prevents it from shooting, though if you delay and still hit it while it's shooting...well, it will still shoot. As damage piles on, she will pop more than one head, making it impossible to stun them all, so prepare to dodge.
2) The second is her using an eye that glides along the ground before shooting a laser that also causes an avalanche of rocks fall in random spots in the room. The eye can't hurt you while it's not using the laser.
- Her fatal weakness is before she can use the laser. Slam into the eye with the Bonker Tortoise so she gets pushed out of the ground, getting open for whipping hits. She will then retreat and resume the same move, which can be completely shut off if you can slam her eye quickly.
Nugget #8
- Right next to the entrance of the dungeon, use the Bonker Tortoise on the breakable block to reach it.
Watch, enjoy, and comment, everyone.
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