Shikigami no Shiro Episode-3 Arcade

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The story takes place in a small country called Alcaland, in Mid-Eastern Europe. Alcaland is populated by an ethnic group called Majar. Other inhabitants include German, Slav, and Hebrew, among many others. This small country (about the size of Delaware), was once annexed by the Soviet Union; however it gained independence in 1992. A beautiful country that has radiant lakes and wheat fields that shine in the sunset; its major industries are pasta and livestock.

Kohtaro is the hero of the series. Due to the death of his longtime shikigami, Sazae, he has come back weaker than before. He still makes the mistake of calling out for Sazae and causes blunders for those around him. This is the story of his rise back from his loss. He has grown taller, and sadness and frustration have cast a shadow over him. But once an incident occurs, he takes action more passionately than before. He has gotten rid of his school uniform and appears in a cool new outfit chosen by Fumiko. He also works as a translator and interpreter.

Sayo is a shrine maiden that was resurrected when she was fused together with Kohtaro's shikigami, Sazae. She feels jealous (and guilty) watching Kohtaro disheartened due to the loss of his partner.
Her blunt attitude toward him has changed, and she now tries to be helpful - while rejecting him at the same time. Since her former shikigami, Yata, is a national treasure and cannot be leased out, she has gone out on her own. Since their battle potential is only half when alone, Kohtaro and Sayo travel together.

The game is played with an 8-way stick and 4 buttons:

A (Tap): Shot
A (Hold): Shikigami
B: Bomb
A+B (Simultaneous Tap): Hi-Tension Max
C (Hold): Shot
D: Hi-Tension Max

Since the shikigami button also acts as a shot button when tapped, immediately holding A will still make the player character fire a few shots before summoning their shikigami.
The arcade version of the game does not have C and D activated by default. Go in the service mode menu and activate C and D from there.

While the specific behaviors of each character's weapons can differ a lot, every character in the game (save for one exception concerning Munchausen) has a similar toolset at their disposal, with a shot, tension shot, shikigami and bombs.

When tapping the shot/shiki button or holding the dedicated shot button, the player character will fire a normal shot. Most of the shots have straightforward movement, but some have homing or adjustable angle properties.

When the player gets close to a hazard while using the shot, said shot will change into a powered up red-colored version. This is the tension shot.

Tension shots' additional damage can be useful in order to destroy enemies faster, and can be part of survival strategies. However the tension shot requires continuous grazing of a hazard to stay active, which also presents a risk.

Each playable character can choose between two types of shikigamis. Most of the characters have two variations on a similar weapon type, however some of them feature more pronounced differences between their two shikigami types.

The game's 5 stages are divided into two halves, each half having one stage portion and one boss. For instance, Stage 1 has 1-1 Stage, 1-1 Boss, 1-2 Stage, and 1-2 Boss. The ports' practice modes respectively refer to those 4 subdivisions as Area1, Boss1, Area2, and Boss2.

The first boss in a stage will be a mechanical boss with destructible parts, while the second boss will be a human character without destructible parts. Those character boss fights can also be preceded with short dialogues if the story segments have been activated.

5-1 and 5-2 are exceptions to the formula. 5-1 Boss features both a human boss and a mechanical boss back-to-back. 5-2 does not feature any stage portion and throws the player directly into a multi-part boss fight.

Each of the game's boss fights require the player to empty multiple life bars within the time limit. The time limit is a global per-boss one rather than per-life-bar. Additionally, there is no individual lifebar timeout and the only way to progress from a phase to another is to empty said lifebar.

New to Shikigami no Shiro 3 is the Hi-Tension Max. This novel mechanic works akin to a hyper mode and requires a bomb in stock to be triggered since it consumes one upon activation. The HTM will temporarily make the player be at maximum tension multiplier and get access to the tension shot regardless of their proximity with enemies or bullets. Any enemy destroyed or coin collected will therefore be at x8 multiplier for the duration of the HTM.

Additionally, when an enemy is killed during HTM, the amount of coins it spawns is being multiplied by x1.5 . Since the x8 tension multiplier also multiplies said amount of coins for shikigami kills, the player spawns 12 times the amount of coins in this scenario.


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