Shores of Tripoli Wargame Playthrough - Episode 3 - Fort Circle Games - Session - Conclusion
We play the final two years of a Shores of Tripoli wargame playthrough from Fort Circle Games, between the US Navy and Marines against Tripoli. (Play-through Let's Play, AAR, game session).
Shores of Tripoli is our fourth wargame (historical game) game session / playthrough. We are playing solo as the US player against the Tripoli AI bot. Can the US contain the pirates, or will Tripoli change history and cripple the US Navy as an international force?
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Known Errors:
1. AI Bot rules for US Signal Books Overboard card. This card should only be played if there is an interception roll made on a Tripoli pirate raid. There must be US frigates trying to intercept for Tripoli to be able to play this card. In our playthrough, we played the card on Tripoli's first raid in 1805, even though there weren't US frigates making an interception roll. Impact on outcome: None. The US lost a card it wasn't going to play.
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https://boardgamegeek.com/boardgame/237860/shores-tripoli
Shores of Tripoli Wargame Playthrough - Episode 3 - Fort Circle Games - Session - Conclusion