The new score system works like this: you just parry with a weapon and do a fast attack to punish. Rinse and repeat. And try to not get hit (though it's fine if you do, as long as you use Calbot at every opportunity).
I miss the old score system so much. Then you didn't have to be aggressive at all, just never get hit. You got an 5x multiplier and the score didn't depend on how much HP the enemy had left.
At this time, Rheactron has 1,018 views for Sifu spread across 16 videos. The game makes up 2 hours of published video on his channel, roughly 9.65% of Sifu content that Rheactron has uploaded to YouTube.