Second slice of the emulation vs native comparison of Silent Hill 3, this time with OpenGL Hardware rendering.
Most of the shadow effects seem to be back this time, except for some which are missing for some reason (shadow of the truck passing by in the caffeteria scene). While this looks way better than Direct3D 9, it requires many hacks and it's just not as smooth.
As for PC, I believe the DOF effect can be restored with some settings and it shouldn't be performance intensive, but I can't seem to find a functional wrapper for it.
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