"Silently Whacking Each Other" - FIRST BLOOD - Nickelodeon All-Star Brawl
This game is... interesting. Not sure how I feel about it just yet.
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CHAPTER SELECT:
00:00 Title Screen
00:48 Stock Match 1
11:03 Menus
11:47 Training
13:32 How to Play
17:18 Stock Match 2
23:22 Timed Match
32:47 Arcade Mode
34:43 Stage 1 vs. Toph
36:47 Stage 2 vs. Reptar
38:41 Stage 3 vs. Powdered Toastman
41:00 Stage 4 vs. Lucy Loud
43:40 Stage 5 vs. Danny Phantom
47:10 Stage 6 vs. Michelangelo
49:49 Stage 7 vs. SpongeBob
53:58 Sports Match 1
58:02 Sports Match 2
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Nickelodeon All-Star Brawl is a crossover fighting game developed by Ludosity and Fair Play Labs and published by GameMill Entertainment. It is the first console game in the long-running Nickelodeon Super Brawl series of browser games and mobile games. Featuring characters from various Nickelodeon shows, the game was released on October 5, 2021 for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.
Nickelodeon All-Star Brawl features similar gameplay to Nintendo's Super Smash Bros. series, with players battling on different stages and attempting to knock their opponents outside the boundaries of the arena. Each stage offers a different layout, with some also having additional hazards that can cause damage to the characters. Movement takes place on a two-dimensional plane, with characters able to move around by running, jumping, double-jumping, or performing a mid-air dash in any of eight directions. Characters have three different types of attacks: light attacks, which are weak but quick and can be used to perform combos; strong attacks, which are slower but do more damage and knock opponents back further; and special attacks, the properties of which vary by character. Different attacks can be performed by pushing up or down or running in combination with one of the three attack buttons. Players can also grab and throw opponents or enemy projectiles, even in the air, and guard against attacks without penalty, though they will be pushed back in doing so. Unique to the game is the "strafe" function, where players can hold a button to prevent their character from turning around while moving in different directions; this can be used to continue attacking an opponent while actively retreating from them. As characters take damage, the amount of knockback caused by opponents' attacks will increase, making them easier to knock off the stage.
The game supports local and online multiplayer for up to four players, with the game's online functionality utilizing rollback netcode on supported platforms. The game also features a single-player arcade mode and a "Sports" mode, based on the "Slap Ball" game type from the developer's previous fighting game Slap City. In Sports mode, players must knock a ball into an opponent's goal, with different types of balls having different properties, such as soccer balls being unable to be grabbed. Players are able to unlock images displayed in an in-game gallery, music for the game's sound test, and online profile icons.