Silkworm - Arcade Gameplay - (2K 60fps)
Silkworm is a co-operative shooter released for the arcade in 1988, and later converted to home computers within the following year. Unlike most other scrolling shoot 'em ups, Silkworm is one of the few games that has two players control a different vehicles, with a choice among a helicopter and a jeep. While playable by one person, the two vehicles can co-operate by covering each other's blind spots.
The supercomputer MCH2, just cause it has nothing better to do, goes berserk
and decides the world in need of some good old fashion annihilation. To
accomplish its goals, it sends wave after wave of drone helicopters, tanks,
jets, little flying thingies, startling similar bosses and silkworm missiles.
To counter this threat, two vehicles code named B-Panther and G-cobra are sent
to the 2 dimensional plane of side-scrolling to battle the forces of MCH2 and
destroy the out of control super computer. The heroes Stacy and Robert pilot
the Jeep and Helicopter to battle the forces of evil and save the world.
-Enemies
Remember that as you further into levels, things that didn't shoot before will
now fire, and things that did fire will fire more. I can't explain how every
eneime's shots progress. Just be careful and watch out. :)
Suicide Helis - This includes all forms of helicopters, jets, freaky flying
thingies and such. They occasionally take a shot at you on its mad dash
towards the left of the screen. If you are a jeep, they will drop little
circular things that roll towards you. A simple jump will take you out of
harms way. These are your best choice for taking out enemies so you can pick
up power-ups
-Multi-part Heli- The ones that give you power-ups. They will fire a missile
every once in a while. Take them out as the heli by firing below or above its
armored head and then moving below or above your shot. It'll move its head
according to where you are, exposing its vital area. As the jeep, simply move
below it and aim the turret.
-Hill-mounted missile launcher- These show up sticking half way out of a
hill, ground or like earthly medium. They fire missiles that home for a
second and then follow a set linear path. Not much of a threat.
-Scarab missile launcher- Sit there and mainly only pester the Jeep.
Occasionally fire a missile but mostly harmless. Takes a lot of shots to
kill.
-Light tank- Drive in for a slow moving suicide run for the jeep. At later
levels it will actually aim its turret and fire a couple shots. Not a huge
problem, but watch out.
-Heavy tank- Much bigger than most enemies, the heavy tank mainly only gets
in the way. It doesn't fire, so its only a problem to the jeep.
-Mine- Not really much of an enemy. Use downward fire from the heli and
jeep to take them out. No threat to the heli and not much to the jeep. Grab
the sparkly for temporary invincibility and shoot it to kill all regular
enemies on screen.
-Tri missile launcher- Placed likewise as the Hill mounted missile launcher,
it fires missiles in three directions. Take them out as the can impede free
movement for both jeep and heli.
-Parachute tank- These tanks parachute in from no where and once they land,
they just leave. Easy for the heli to handle, but make sure you take a few
out as they will consign the jeep to death if he has no where to land after
his jump.
-Missile silo- Only in a few levels and not that dangerous. Fires missiles
straight up out of the ground. Can't take out the silos, but the missiles
can be shot down
-Side mounted rotor heli- Can't think of a better name for this physically
impossible flying machine. Fires in a 360 degree manner. Takes a few shots to
destroy. A real danger if left alone.
-Hoppy heli thingies- These guys take to the screen hopping up and down.
They don't fire but can be a hassle for the heli and a serious threat for the
jeep.
-Unfolding mobile missile launcher- They suddenly appear from the left and
fire five missiles in a 90 degree angle. Very dangerous, as the appear with
no warning and can't really be taken out by the heli. The jeep can aim
backwards, but that takes concentration off avoiding everything else. Jeep
can avoid by not jumping, but the heli's in for trouble.
-Black Mechs- They don't fire, but take a beating and are a huge problem for
the jeep. When the jeep jumps, the top half of the mech will jump too! Time
your jumps with the mech and you can clear it without taking it out, but be
careful. They will sometimes show up in packs, and you can only clear one at
a time.
-Ridiculous sized helicopter- Show up first in level 4. They can't be
destroyed so don't bother. The real problem is the little buggers it
launches.