Silverite Mine - Part 07 - DAO: Awakening Modded Walkthrough (No Commentary)

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Dragon Age: Origins
Game:
Category:
Walkthrough
Duration: 52:55
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4


Into the SIlverite Mine Richard meets a new character: The Architect.
A new Enemy or an Ally?
And into the Keep there are some... problems.
But another Warden will join the cause.

MODLIST:
https://docs.google.com/document/d/1ze7CikNjn9SWEpnbZnggSO5QdFYSUWgE/edit?usp=share_link&ouid=118260293281750711253&rtpof=true&sd=true


Official Description:

The events of Awakening begin six months after the conclusion of Dragon Age: Origins, specifically on the seventeenth of Ferventis. The player takes on the role of a Grey Warden commander, who is either an imported character from Origins or a new Warden from Orlais. The Orlesian Warden is treated differently because of the history between Orlais and Ferelden - and because an imported Warden will be renowned to begin with, having killed an archdemon almost single-handedly in Origins.

While rebuilding the Grey Wardens and establishing Vigil's Keep, a fortress given to the Grey Wardens at the end of Origins, as a new base of operations, the Warden-Commander is faced with a new challenge. It is revealed that despite the defeat of the archdemon, the darkspawn have not returned underground and a new variety of sapient, speaking darkspawn have been discovered. Two entities, named the Architect and the Mother, appear to be involved and the Warden may have to deal with them. Once this mission is complete, the world will have changed dramatically.




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Tags:
bioware
dragon
origins
game
gaming
morrigan
leliana
wynne
denerim
redcliffe
mod
modding
warden
darkspawn



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OldMod currently has 8,595 views spread across 144 videos for Dragon Age: Origins. This game accounts for over 5 days of watchable video on his channel, roughly 30.10% of Dragon Age: Origins content that OldMod has uploaded to YouTube.