Slain: Back From Hell Review - Two-Minute Review

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Published on ● Video Link: https://www.youtube.com/watch?v=J0lVDJ_4gnU



Game:
Slain! (2016)
Category:
Review
Duration: 2:20
15,781 views
146


This is a Slain: Back from Hell review in squeezed into two minutes!

Two-Minute Reviews for video games new and old, big and small. Including gameplay so you can see for yourself how it looks and plays.

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Digital copy provided by publisher
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Full written review: http://www.readersgambit.com/slain-back-hell-xbox-one-review/

Slain is Back from development Hell with tweaks and tuning to make it less of a horrible slog than the original release, but is it a soaring harmony or just tone deaf?

Death Metal blood and gore are the prime offerings of Slain, a game that puts you in the shoes of a man who looks like every stereotypical Finnish Death Metal enthusiast you’ve ever imagined. Along with your giant sword and love of meaty riffs you must venture forth and destroy a really tall guy in red armour, called Vroll.

You’ll journey through every death metal album cover you’ve ever seen. Floors and walls are coated with blood, horrifying effigies built of mixed animal and human corpses litter the backgrounds. You’ll venture through forest inhabited by spectral wolves and the haunts of gaunt witches. It’s visually striking as hell and stands out as Slain’s biggest draw as far as I’m concerned. Which is a good thing because these are the environments you’ll have to hold your eyes on throughout your journey

It’s a brutally difficult journey. Your Death Metal avatar is about as resilient as a polystyrene cup in a car crusher, and the environment is coated in lethal danger. You’ll have to dodge traps, skeletons, energy balls and other bad things if you want to survive. Slain rarely gives you a moment to catch your breath.

It borders on unfair much of the time, as the game forces you to fight battles that just don’t fit in with your movement style or capabilities. In a game as awkward to control as Slain many of the forced encounters are downright unreasonable and come down more to attrition than skilled play.

And then there’s the game’s habit of spawning enemies right on top of the player character.

In the end what could have been a really cool, difficult game full of trial and error ends up just feeling completely unfair. This is the downfall of Slain as an experience and, just like last week’s Toy Odyssey review, will almost certainly turn most players off before they reach the end.







Tags:
Metroidvania
Side-Scroller
Platformer
Action
adventure
Xbox One
PC
Oddyssey
collecting
1080p
HD
HQ
gaming
video game
review
Slain
Back from Hell
2D
Digerati Distribution
Andrew Gilmour
Wolfbrew Games
two minute review
hack and slash
indie games



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