SLEEP WITH THE FISHES | Let's play Cult of the Lamb - #15

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Cult of the Lamb
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Reaching the end of Anchordeep we go toe-to-toe with Kallamar and boy... we are so op.

Kallamar is the final boss of the game's Third Dungeon and is quite honestly probably one of, if not the most difficult boss in the game overall. As a character, Kallamar is essentially a twist on the Horseman of "Pestilence" as he inflicts a plague on the Lamb's Cult as they progress through Anchordeep. Also, surprisingly, Kallamar is pretty cowardly when it comes to talking about The One Who Waits, especially for an ancient eldritch "god."

This overblown and earless hunk of calamari holds four different weapons as he fights, a Staff, a Dagger, a Sword, and a Cruciger. For those confused, a Globus Cruciger has roots in Christianity and is basically a "staff-bearing orb" that shows one's authority in the faith. Now, each weapon has a different attack pattern tied to it and have visual tells when being used.

Kallamar has many different attacks compared to the other Bishops and especially to the smaller Bosses in the game, thanks to the four different weapons he uses. As such, he can feel a bit overwhelming a first, but you just need to keep an eye on his windups. This squid-like Heretic has moves such as:

Now, in general, tips for Cult of the Lamb boss fights boil down to re-phrasing two "core" concepts in different ways. These concepts are:

Roll at the right time and punish after the enemy attacks.
Don't get too greedy and attack too much, as you'll only take unnecessary damage.
These same tips apply to the Kallamar fight as well. But specific tips include:

For the mobs summoned by his Staff, take them out when it's most convenient, as the Lamb does for just about every other boss fight with summons. Just be aware of which Anchordeep monsters are summoned, as he can summon any monster that appears in Anchordeep and some are easier to deal with than others.
For the Sword attack, Kallamar doesn't usually swing until he "catches up" with the Lamb, so it's very easy to just stop, wait for Kallamar to get close, and dodge right when the swing starts.
For the Dagger, this attack really only punishes those who are too close or are too greedy and attacking too many times in a row. Otherwise, this attack is so close-range that it doesn't hit often.
And finally, for the Cruciger, it really depends on the pattern of the bullets, but in general, you want to roll away to get some distance, as it becomes way easier to time your dodges or roll through with a bit of space.

SLEEP WITH THE FISHES | Let's play Cult of the Lamb - #15

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