SLEEPING GODS Primeval Peril Print and Play board game / Preview / Before You Print Sneak Peak

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Published on ● Video Link: https://www.youtube.com/watch?v=Vfa8Z26RyFc



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Preview
Duration: 8:52
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This sneak peak will journey into Sleeping Gods: Primeval Peril, it will give you an idea what the game is about, what the components look like, and what the mechanics of the game are. I will also show you how to get started with this game if you’re ready to get a snapshot of what Sleeping Gods is all about here on Legendary Tactics.

Print and Play Files
https://www.kickstarter.com/projects/953146955/sleeping-gods/posts/3004882

Tabletop Simulator:
https://steamcommunity.com/sharedfiles/filedetails/?id=2273694230

=TIMESTAMPS=
0:00 Introduction
0:54 Sleeping Gods Base Game
1:25 From the Designer
1:52 Components for the Print and Play
2:15 Rulebook Overview
2:50 The Goal
3:56 Playing the Game
6:02 The Storybook: Excerpt #1
7:19 Excerpt #2
8:38 Final Remarks

Sleeping Gods: Primeval Peril is a short standalone campaign for two players, set in the world of Sleeping Gods and using the same rules.

Primeval Peril is set on a dangerous river that winds through lush jungle. It includes new characters and stories so that nothing from the Sleeping Gods base game is spoiled.

It was first offered as a free print-and-play to all backers of the Sleeping Gods Kickstarter.
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"Are the stars unfamiliar here?" she asked, and the sky grew suddenly dark, the star's patterns alien and exotic. "This is the Wandering Sea. The gods have brought you here, and you must wake them if you wish to return home."

In Sleeping Gods, you and up to 3 friends become Captain Sofi Odessa and her crew, lost in a strange world in 1929 on your steamship, the Manticore. You must work together to survive, exploring exotic islands, meeting new characters, and seeking out the totems of the gods so that you can return home.

Sleeping Gods is a campaign game. Each session can last as long as you want. When you are ready to take a break, you mark your progress on a journey log sheet, making it easy to return to the same place in the game the next time you play. You can play solo or with friends throughout your campaign. It's easy to swap players in and out at will. Your goal is to find at least fourteen totems hidden throughout the world. Like reading a book, you'll complete this journey one or two hours at a time, discovering new lands, stories, and challenges along the way.

Sleeping Gods is an atlas game. Each page of the atlas represents only a small portion of the world you can explore. When you reach the edge of a page and you want to continue in the same direction, you simply turn to a new page and sail onward.

Sleeping Gods is a storybook game. Each new location holds wild adventure, hidden treasures, and vivid characters. Your choices affect the characters and the plot of the game, and may help or hinder your chances of getting home!

Welcome to a vast world. Your journey starts now.
Music: www.bensound.com




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