SMITE Tsukuyomi Gameplay - THIS ULT IS WAY BETTER THAN I THOUGHT! - PTS First Look!
SMITE Tsukuyomi Gameplay on the SMITE PTS. Testing all of Tsukuyomi's abilities, his damage output and his interactions with crit. Tsukuyomi will be an assassin with multiple ranged abilities as well as ranged basic attacks across his kit. He will be released in SMITE Patch 7.8, God of the Moon. Both of Tsuku's weapons, Shingetsu and Mangetsu, come with unique effects that increase his damage and sustain. He has various slows and a stun in his kit. His skills focus on ranged poke followed by a strong engage when the time is right.
#SMITE #Tsukuyomi #Gameplay
Tsukuyomi Patch Notes: https://www.smitegame.com/news/update-notes-7-8-god-of-the-moon/
Tsukuyomi's Abilities:
SHINGETSU & MANGETSU
Tsukuyomi wields Shingetsu in his left hand and Mangetsu in his right hand. When these weapons damage an enemy they become empowered. Empowered Shingetsu gains a 50% cleave and restores mana. Empowered Mangetsu deals bonus damage and restores health.
Mana Heal : 2 (+15% of your Physical Power)
Health Heal : 2 (+15% of your Physical Power)
Bonus Damage : 2 (+15% of your Physical Power)
DARK MOON SHURIKEN
Tsukuyomi calls upon Shingetsu, summoning forth a Dark Moon Shuriken. The Shuriken damages enemies and stops on gods, sticking into them. If Tsukuyomi gets close to the god he retrieves the Shuriken and reduces its cooldown. After casting this ability Shingetsu’s next Basic Attack becomes ranged. This attack steals Movement Speed from the enemy hit.
Shuriken Damage : 85/135/185/235/285 (+90% of your Physical Power)
Cooldown Reduction : 40%
Movement Speed Steal : 25%
Cost : 50/60/70/80/90
Cooldown : 10s
KUSARIGAMA
Shingetsu and Mangetsu form themselves into a Kusarigama. Tsukuyomi swings the weapon to his left and right, damaging and disarming enemies hit. He then swings the weapon forward with more force stunning enemies hit. While channeling Tsukuyomi gains 33% Movement Speed and is immune to Knockback effects.
Swing Damage : 35/60/85/110/135 (+50% of your Physical Power)
Disarm Duration : 1.5/1.75/2/2.25/2.5s
Final Damage : 70/125/180/235/290 (+80% of your Physical Power)
Stun Duration : 1/1.1/1.2/1.3/1.4s
Cost : 70/75/80/85/90
Cooldown : 14s
SILVER MOON CALTROPS
Tsukuyomi holds Mangetsu aloft as it erupts into starlight, sending stars falling to the ground. As they land they become Caltrops, damaging enemies in the area and slowing them for 2.5s. Enemies who move inside this Caltrop field take damage and are slowed again. After casting this ability Mangetsu’s next Basic Attack becomes ranged. This attack deals bonus True Damage.
Damage : 20/37.5/55/72.5/90 (+25% of your Physical Power)
Slow : 15/17.5/20/22.5/25%
True Damage : 5 (+40% of your Physical power)
Cost : 40/45/50/55/60 Mana
Cooldown : 14s
PIERCING MOONLIGHT
Tsukuyomi channels the power of the Full Moon, gaining Crowd Control immunity and 50% Damage Reduction. He fires forward 4 powerful piercing beams of moonlight. Enemies hit, take damage and become marked. Each beam can hit up to 3 enemy gods. After firing all beams Tsukuyomi charges forward at light speed, dashing through all enemies in the order they were hit, dealing heavy damage. Tsukuyomi will end his dashing at the final enemy hit.
Beam Damage : 30/50/70/90/110 (+20% of your Physical Power)
Dash Damage : 85/110/145/180/215 (+55% of your Physical Power)
Cost : 80/90/100/110/120 Mana
Cooldown : 90s
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Song:
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Published on Nov 30, 2016
FREE DOWNLOAD at OC ReMix: http://ocremix.org/remix/OCR03457
ReMixer: ZiSotto (http://ocremix.org/artist/14501/zisotto)
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• Game: Donkey Kong Country (Nintendo, 1994, SNES)
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• Composer(s): David Wise, Eveline Novakovic, Robin Beanland
• Song(s): "Aquatic Ambiance"
• Posted: 2016-11-30, evaluated by Chimpazilla
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