SMW Hack - Super Practice World - Levels 1 & 2

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Published on ● Video Link: https://www.youtube.com/watch?v=nmqWAq44HCA



Super Mario World
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Duration: 7:50
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To quote Monty Python: "And now for something completely different."

NOTE 1: To viewers of my usual material, the uploading of this video does NOT mean I am ending my Sims2 playthrough. New Sims2 material should be comming early next week at the latest.
NOTE 2: This is my first attempt to create a SMW hack--in fact, I literally downloaded Lunar Magic yesterday. So please take this into account when giving any criticisisms.
NOTE 3: These levels are UNFINISHED. Yes, they are playable, but I intend to fix the missing ground, awkward sprites, etc. Don't direct your criticisims towards things that look unfinished unless they actually make a difference in the gameplay.

That being out of the way...welcome to my first attempt at a SMW Hack! I have created two levels so far. The purpose of these levels was to experement with Lunar Magic and basic level design. I like Level 2 better than Level 1, but then again Level 1 was the first level I ever did.

A few notes:
At 0:34 the way I got up there was accidental (a happy accident perhaps?). I designed it so you would have to put down the springboard and bounce up, but I guess this works too. The only problem is because I didn't use the springboard the level didn't scroll. The off-screen thing I hit at 0:50 was a pirhana plant, which would have been visiable had I used the springboard and the level scrolled.

I wanted a halfway point at 1:22 but I can't figure out how to do it. Lunar Magic let me put the gate put not the actual halfway point itself. (So I deleted the gate as there was no point). If anyone knows how to do this please leave a comment or PM!

1:25 Ugh, oops, I intend to fix that.

2:00 The invisible floor is deliberate. I want people to think "oh no, invisible coin blocks! Oh wait, I'm safe!" A little dickish but since they don't die I guess it's not too bad.

2:22 Without the cape I would have needed that springboard to get up to the floating water.

There are several orders in which you can do the puzzle in the first half of the second level. The way I did it is probably the fastest. I don't really know how tricky that puzzle is because I made it and therefore knew how to beat it all along.

6:00 ish: Do you think having Mario walk on top of the world and jump on that Koopa is an interesting gimmick or just an annoyance?

7:20 Kaiso Trap: Is that overplayed and obnoxious, or does my approach to it make it interesting enough not to be a cliche?

I also have a few other questions if anyone knows the answers:
* I changed the level names and info box text in the Overworld Editor, but they didn't come up? Anyone know why that is?
* How do you make mushrooms, flowers, and feathers come out of boxes like in the game and most other hacks?
* The menus in Lunar Magic didn't have certian sprites, such as Charging Charlie. How can I get those? Are they only for certian levels (though the level that my level two replaced had them, I think)?

Any feedback would be great! Thank you.

Also, spelling my name at the end in coins was just done for shits and giggles. Hehe.







Tags:
Super
Mario
World
SMW
Rom
Hack
Practice
Demo
Test
Noob
Level
Lunar
Magic



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