Snails Have Skeletons • Fear of the Mindflayer

Subscribers:
41,800
Published on ● Video Link: https://www.youtube.com/watch?v=C5T_7uIOgTs



Duration: 0:27
1,368 views
142


When I'm developing, I find doing these little animations helps me pin down the intended mood a sequnece I'm working on should have.
I liked this one and thought I'd share it with you all :)




Other Videos By AesirAesthetics


2023-08-20Armored Core 4 • Retrospective • [The History of From Software]
2023-08-11Aesir at the Movies • GDC: 'Pillars of Eternity' and Proper Attribute Tuning
2023-08-10Aesir at the Movies • GDC: Resident Evil 7: Reliving the Horror
2023-08-06Armored Core 3 • Retrospective • [The History of From Software]
2023-07-11How Bloodborne Is Directed • The Evolution of Fromsoft Healing Promo #shorts
2023-06-14Armored Core 2 • Retrospective • [The History of From Software]
2023-06-12XBox Showcase 2023 + Starfield Direct • 11.06.2023
2023-06-09Summer Game Fest 2023 • 08.06.2023
2023-05-25Playstation Showcase • 24.05.2023
2023-05-21The Northern Limit Explained w/@Thens_DeS [Demon's Souls Analysis]
2023-04-24Snails Have Skeletons • Fear of the Mindflayer
2023-04-24Aesir at the Movies • GDC: Fallout 4's Modular Level Design
2023-04-17Ranking the Cut Content of Demon's Souls w/@Thens_DeS
2023-04-03Aesir at the Movies • GDC: Classic Game Post Mortem: Fallout
2023-04-02How Sekiro Does Player Direction • The Evolution of Fromsoft Healing Promo #shorts
2023-03-30Fun Fact About Demon's Souls #shorts
2023-03-23How They Made Latria Into Horror • The Evolution of Fromsoft Healing Promo #shorts
2023-03-20Why Does This Village Have So Many Yellow Crates?
2023-03-12Aesir at the Movies • GDC: Narrative Design in Fallout: New Vegas
2023-03-06Aesir at the Movies • GDC: Portal 2: Creating a Sequel to a Game That Doesn't Need One
2023-03-05Elden Ring DLC • Reaction



Tags:
Aesir
Aesthetics
AesirAesthetics
video game
in
depth
analysis
explained