Snap The Sentinel - Episode 1 Playthrough (Hard)
Snap The Sentinel is a new GZDoom FPS, that originated from a 7-Day FPS (7DFPS) Jam 2020, where people were tasked to create a FPS game in a week, using any engine. Seems the game flew under radar for many people, despite being one of the best in that game jam, let alone for something made by just 5 people in a week.
Good thing is, it didn't really let them down, so they decided to expand it into a full-fledged game, with Episode 1 releasing a day ago at the time of recording, doubling the content, including multiplayer stuff (though given how GZDoom's netplay is, it will be a loooong time, until GZDoom Netcode is good). The rest of the 3 episodes will be paid for.
Here's a playthrough of Hard Difficulty and as you can see, it's no joke. Also, from Stage 6 onward, I played on Version 2.1, which fixed a nasty bug in said stage, where it would crash, along with other fixes/changes, so keep that in mind.
Grab the game here:
https://tehrealsalt.itch.io/snap-the-sentinel
Support the devs on Patreon:
https://www.patreon.com/tehrealsalt
Follow the lead dev:
https://twitter.com/TehRealSalt
Buy the soundtrack:
https://seventhsentinel.bandcamp.com/album/snap-the-sentinel-ost
//Stage Timestamps//
00:00 - Stage 1: Shabby Pad
03:35 - Stage 2: Lush Canyon
08:28 - Stage 3: Torrid Caldera
12:38 - Stage 4: Crystal Excavation
19:52 - Stage 5: Mysterious Tunnel (Auger Battle)
23:44 - Stage 6: Pacific Port (Version 2.1 Onwards)
29:11 - Stage 7: Freighter Frenzy
35:56 - Stage 8: Midnight Metro
43:59 - Stage 9: Reef Skyscraper
54:15 - Stage 10: Ocean's Helipad + Ending (Ocean's Exosuit Battle)
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