Solarus 1.5 Tutorial [en] - Basics #8: Treasures

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Published on ● Video Link: https://www.youtube.com/watch?v=iG0YRerYphg



Category:
Tutorial
Duration: 19:58
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In this progressive tutorial series, I explain how to develop a Zelda-like adventure game with the Solarus engine and Solarus Quest Editor.

How to create treasures. Treasures can exist with different types of entities on a map: pickable treasures, destructible objects, treasure chests, enemies and shop treasures.
To work correctly, each item must have a dialog and an animation in the sprite entities/items.

- Video made with Solarus 1.5.
- Download Solarus : http://www.solarus-games.org/download/
- Solarus documentation : http://www.solarus-games.org/doc/latest/
- How to program in Lua: http://www.lua.org/pil/contents.html
- Legend of Zelda A Link to the Past resource pack: https://github.com/christopho/solarus-alttp-pack
- Useful resources to reproduce this chapter: http://www.solarus-games.org/tuto/en/basics/ep8_resources.zip

Support Solarus: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=YFMPWB625FJNC







Tags:
Solarus
tuto
tutoriel
tutorial
Zelda
Zelda Classic
Legend
2D
fangame
RPG
RPG Maker
Let's Play
Solarus Quest Editor
game
game engine
map editor
Lua



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