Solarus 1.5 Tutorial [en] - Basics #8: Treasures
In this progressive tutorial series, I explain how to develop a Zelda-like adventure game with the Solarus engine and Solarus Quest Editor.
How to create treasures. Treasures can exist with different types of entities on a map: pickable treasures, destructible objects, treasure chests, enemies and shop treasures.
To work correctly, each item must have a dialog and an animation in the sprite entities/items.
- Video made with Solarus 1.5.
- Download Solarus : http://www.solarus-games.org/download/
- Solarus documentation : http://www.solarus-games.org/doc/latest/
- How to program in Lua: http://www.lua.org/pil/contents.html
- Legend of Zelda A Link to the Past resource pack: https://github.com/christopho/solarus-alttp-pack
- Useful resources to reproduce this chapter: http://www.solarus-games.org/tuto/en/basics/ep8_resources.zip
Support Solarus: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=YFMPWB625FJNC
Other Videos By ChristophoGames
Other Statistics
The Legend of Zelda: A Link to the Past Statistics For ChristophoGames
At this time, ChristophoGames has 525,890 views for The Legend of Zelda: A Link to the Past spread across 230 videos. The game makes up over 7 days of published video on his channel, roughly 13.39% of The Legend of Zelda: A Link to the Past content that ChristophoGames has uploaded to YouTube.