And finally, here is Dekker's secret base, complete with the tropey dramatic lights turning on. The first part is easy. Just smoke all his henchmen with the MPG's beam. Sometimes, you could switch to HMG for a bit if they loiter in the distance. There'll be plenty of armor left behind as the goons drop. When Dekker comes back, get out the HMG. Kite him and keep shooting. After you've gotten him low on life, he'll take off towards that small flight of stairs. However you finish this, don't waste time, because the auto cannons (one on the floor and two on the sub) will turn on you very soon. MAKE IT QUICK.
Okay? Okay! That is it for Dekker, and the game. A multi-million dollar payday, but no rest for John. Right as he comes home, he'll have to forget vacation... something else is up already. We'll see him again in Soldier of Fortune II: Double Helix.
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