"Something in the Water" (Guild Wars 2-Inspired Original Orchestral by DusK) (Remastered)
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Guide
0:00 - Intro
0:14 - Main Fight
2:36 - Megalaser Defense
4:37 - Megalaser Defense Failure
4:53 - Main Fight
7:15 - Megalaser Defense
9:16 - Megalaser Defense Success
9:30 - Burn Phase
10:09 - Main Fight
12:31 - Megalaser Defense
14:32 - Final Burn Phase
16:43 - Victory
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Throwback Tuesday! That's how it works, right?
A while back, I got curious about how this track would sound with the improvements I've made to my music recently. So, I decided to re-do it. If you've never heard it before: It's basically a conceptual score for a world boss fight in Guild Wars 2, designed to be dynamic according to the stage of the fight.
I essentially took the old project, re-did it using much better virtual instruments, and did a little bit of composition revision. The difference is night and day, and I'm extremely happy with it.