SOMR | Ancient Cave (first time)

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Published on ● Video Link: https://www.youtube.com/watch?v=XMQhzsPTLHE



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I decided to take a small detour from doing open world mystery seeds this week and try out the "Ancient Cave" mode for SOMR. This is the original mode Moppleton made for SOMR - more as a playground to test proofs of concept and figure out how to manipulate code before creating the Open World mode.

"Ancient Cave" mode is pretty straightforward - you start with all characters and weapons. Your goal is to reach the portal hidden on each floor to advance to the next level, ultimately reaching the final level and fighting the Mana Beast. As you kill enemies, they can drop items, armor, and weapon orbs. There will be caves/buildings scattered throughout the procedurally generated levels that have NPCs that can sell you items, upgrade your weapons, heal your wounds, or just fire off one-liners from your choice of comedian.

A very different animal from Open World mode, and pretty rough around the edges - but it has some pretty cool concepts that could work well with a little bit of tinkering and polishing.

- Casual difficulty
- Medium length (16 floors)
- Bosses every few floors

originally streamed 9/12/21

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crash
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crashtestgenius
snes
secret of mana
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ancient cave



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