Sonic 3 Prototype - Sound Effects Bug / Sound Driver Bug [HIGH PITCHED NOISES]
It's a pretty specific setup, so you're gonna have to do a few tries to get it right. On AIZ2, this can happen at random, but I found a consistent way to trigger it. Fall off the first rock onto the collapsing platform. Keep right held. You'll hit a wall, then a spring that'll bounce you up into 3 rings. After you hit the first ring of another row, the music will cut out and the glitch has been triggered. If you hear a ring loss sound, the glitch didn't work (the music cutting out does nothing). In Kega Fusion the results seem different.
Here's a savestate for BlastEM for right after this glitch is triggered: https://cdn.discordapp.com/attachments/652633547697422387/724937474928934982/slot_0.state
Kega savestate for the PSG glitch: https://cdn.discordapp.com/attachments/652633547697422387/724646597564301432/Sonic_3_Proto_Glitched_PSG.gsx
Kega savestate for both PSG and FM: https://cdn.discordapp.com/attachments/652633547697422387/724647421686186024/Sonic_3_Proto_Glitched_PSG_And_FM.gsx
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