Sonic Heroes - 2 Player Team Battle
Another old match from years ago. Probably a good one too.
Player 1 = Myself (Left Side)
Player 2 = Danzonator (Right Side)
Battle can be difficult to get the best of because a lot of people seem to think that Thundershoot is the best thing to do all the time. But it's not. If you don't know Rocket Accel, then you may not have an effective counter to it. Though Blue Tornado is a good defense for it. Round 1 is what happens when you don't counter it fast enough.
The most annoying thing is Round 2. Player 1 spawns right next to Invincibility. Really? Sega thought it was a brilliant idea to practically give the match to Player 1? Good for me, but serious props to any way to get around this P2.
Turtle Shell gives each player a chance to obtain a Blast Gauge Up from the 3 springs behind them. How fast you can get it may determine if you win or not, especially if the other player decides to charge you instead. Balloons come floating in from the left containing Power Cores and the occasional Invincibility. I think that's why he went flying after the one Balloon, but went to far out and lost.
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