Sonic the Hedgehog walkthrough gameplay marble act .1.2. Part 2
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Sonic the Hedgehog[a] is a Japanese video game series and media franchise created and owned by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main Sonic the Hedgehog games are platformers mostly developed by Sonic Team; other games, developed by various studios, include spin-offs in the racing, fighting, party and sports genres. The franchise also incorporates printed media, animations, a 2020 feature film, and merchandise.
The first Sonic game, released in 1991 for the Sega Genesis, was developed after Sega requested a mascot character to compete with Nintendo's mascot Mario. Its success helped Sega become one of the leading video game companies during the 16-bit era of the early 1990s. Sega Technical Institute developed the next three Sonic games in addition to Sonic Spinball (1993). After a hiatus during the unsuccessful Saturn era, the first major 3D Sonic game, Sonic Adventure, was released in 1998 for the Dreamcast. Sega exited the console market and shifted to third-party development in 2001, continuing the series on Nintendo, Xbox, and PlayStation systems.
While Sonic games often have unique game mechanics and stories, they feature recurring elements such as the ring-based health system, locations, and speedy gameplay. Games typically feature Sonic setting out to stop Eggman's schemes for world domination, and the player navigates levels that include springs, slopes, bottomless pits, and vertical loops. While Sonic and Eggman were the only characters introduced in the first game, the series would go on to have a large cast of characters; some, such as Miles "Tails" Prower, Knuckles the Echidna, and Shadow the Hedgehog, have starred in spin-offs. The franchise has also been represented in crossovers such as Sega All-Stars and Nintendo's Super Smash Bros. series.
Sonic the Hedgehog is Sega's flagship franchise and one of the bestselling video game franchises, grossing over $5 billion by 2014 and selling 140 million by 2016. Series sales and free-to-play mobile game downloads totaled 920 million by 2019. The Genesis Sonic games have been described as representative of the culture of the 1990s and listed among the greatest of all time. Although later games have been criticized for a perceived decline in quality compared to earlier installments, Sonic is influential in the video game industry and is frequently referenced in popular culture. The franchise is also known for its passionate fandom that produces various unofficial media.
Sega wanted Sonic to have strong Western appeal, so Sonic Team created a backstory similar to those of characters created by Disney, Marvel, Hanna-Barbera, and Sanrio.[177] Ohshima developed a backstory with heavy American influence. In Ohshima's story, in the 1940s, there was a pilot whose peers nicknamed him "Hedgehog", and his jacket's embroidery contained an emblem with a hedgehog. The pilot married a children's book author, who wrote a story about a hedgehog based on the pilot. According to Ohshima, that story was the basis of the original Sonic the Hedgehog, and the title screen is based on the pilot's emblem.[177] The team came up with two ideas—Sonic being part of a rock band and having a human girlfriend named Madonna—that did not make it into the game. The rock band was scrapped due to time and cartridge constraints,[178] while Sega felt Madonna was inappropriate given the young target audience.[179]
When localizing the original Sonic the Hedgehog, Sega of America was given little background information regarding the game's lore by the Japanese developers,[180] and distributed an internal document that contained its "localized history and overall philosophy" for Sonic.[181] Known colloquially as the "Sonic the Hedgehog Bible",[181] the 13-page[182] document went through multiple drafts.[180] One established that Sonic was from a family of hedgehogs that lived under a hedge in Hardly, Nebraska, and joined the town's track team after a coach noticed his speed.[181] Later drafts abandoned this story,[180] instead stating that Sonic learned his abilities from forest animals.[181] However, all three drafts establish that Eggman was benevolent and crafted Sonic's red sneakers before he became evil in a freak accident involving a rotten egg.[181] The Sonic Bible had little lasting influence on the franchise,[182] although it heavily informed the writers of Sonic the Comic. The Japanese developers eventually integrated their backstory concepts in the games, rendering the Sonic Bible non-canon.[180
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