Source Filmmaker: local model lighting override tutorial

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How to override a model's local lighting in SFM. This helps you achieve nicer contrast by changing the location sampled for the ambient lighting by a model, usually to darken it. This is the equivalent of pointing at the model and typing "ent_fire !picker setlightingorigin" in regular Source engine games.

The background music is from "Make Music, Throw Music", an awesome tribute album to Yoshi's Island on the SNES. http://ubiktune.com/releases/ubi053-various-artists-make-music-throw-music-a-yoshi-s-island-tribute







Tags:
sfm
model
lighting
override
source filmmaker
tutorial
lighting tutorial
ambient lighting
setlightingorigin