Projected caustics with the Source engine
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Published on ● Video Link: https://www.youtube.com/watch?v=lRCQ_zZ3E80
Proof of concept. There are still a few sync issues (the animated texture will often hang) to be solved, and I think a higher-res texture with baked-in optical distortion would probably make it look good at a high FoV (120-170).
Music: "Fall", by Paolo Martella, from GL Excess (2001)
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Tags:
source
engine
caustics
maxofs2d