Source SDK tutorial - Soundscape

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Published on ● Video Link: https://www.youtube.com/watch?v=ZgljW7nNhHg



Team Fortress 2
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Tutorial
Duration: 2:48
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Find a full list of tutorials here:
http://3kliksphilip.com/tutorials/sdk.html

Click here for a list of soundscapes for CSGO (In easy to navigate video format!)
http://www.youtube.com/watch?v=YZby8n1oUz0

Any questions? Feel free to ask on the forums!
http://www.ubermicro.proboards.com/index.cgi?

This video covers various different methods for making soundscapes.

0:00 - Intro
0:36 - Making a basic env_soundscape
1:26 - trigger_soundscape
1:58 - Possible reasons for it not working
2:33 - Ending

env_soundscape_proxy simply mirrors the properties of the env_soundscape that it's got in its properties- used if you only want to configure one soundscape with a name, and then use the proxies around each entrance to an area of your map.


Interesting thing about the soundscapes- it looks as though all of the original soundscapes from CSS will still work in CSGO. There are still the original Havana soundscapes, for example. And no, I don't think they're going to remake those maps for CSGO any time soon.

CSS soundscapes - https://developer.valvesoftware.com/wiki/List_of_CS:S_Soundscapes (Will also work in CSGO)
TF2 soundscapes - https://developer.valvesoftware.com/wiki/List_of_TF2_Soundscapes
Portal soundscapes - https://developer.valvesoftware.com/wiki/List_of_Portal_soundscapes
L4D2 soundscapes - https://developer.valvesoftware.com/wiki/List_of_L4D_2_Soundscapes
HL2 soundscapes - https://developer.valvesoftware.com/wiki/List_of_HL2_Soundscapes

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