CSGO - Soundscapes list and samples for CSGO
Possibly the most exciting video that I have ever uploaded. Also includes sneak previews of the new Vertigo sounds! Mainly to be used for reference, please see below for the list of CSGO soundscapes.
To mix things up a bit I put a screamer in the video somewhere ;)
All volumes you hear in this video correspond with how loud they are in-game compared with other videos on youtube. Don't turn up the volume, then forget to turn it down again when watching another video.
aztec.outdoors - 0:00
aztec.indoors - 0:10
aztec.indoors_river - 0:20
aztec.outdoors_river - 0:30
baggage.indoors_main - 0:40
baggage.indoors_lower_level_01
baggage.indoors_lower_level_02
baggage.counterterror_spawn - 0:50
baggage.terror_spawn - 1:00
baggage.hallway_terror_spawn
baggage.hallway_counterterror_spawn
baggage.hallway_01 - 1:10 (numbers range from 1 to 10)
bank.outdoors_01 (to 14) - 1:20
bank.indoors_01 (to 12) - 1:30
boathouse.dock - 1:40
boathouse.ext - 1:50
boathouse.int - 2:00
boathouse.boat.int - 2:10
dust.indoors - 2:20
dust.outdoors1 - 2:30
dust.outdoors2 - 2:40
dust2.indoors - 2:50
dust2.outdoors - 3:00
de.house.ctspwan (Yes, typo included)
de.house.tspawn - 3:10
de.house.ext - 3:20
de.house.int - 3:30
inferno.Outside - 3:40
inferno.Inside - 3:50
inferno.LightbulbHum
inferno.RefrigeratorHum
inferno.CeilingFan
inferno.AngryDog
inferno.Cricket
inferno.Birds
inferno.Pigeons
inferno.TSpawn
inferno.FarBackCorner
inferno.BackAlley
inferno.TSpawnHall - 4:00
inferno.BellTowerArea
inferno.LowerApartment
inferno.UpperApartment
inferno.BridgeApartment
inferno.BackHall
inferno.BalconyAlley
inferno.ApartmentHalls
inferno.SniperBalcony
inferno.BackBalcony
inferno.MiddleAlley
inferno.CrawlAlley
inferno.CrawlTunnel
inferno.BombsiteB - 4:10
inferno.CTApartment
inferno.BombsiteBTunnel
inferno.DogBarkingInside
inferno.CTTunnel
inferno.CTSpawn
inferno.TheRuins
inferno.BombsiteA
inferno.ColumnAlley
italy.indoor - 4:20
italy.indoor_b - 4:30
italy.indoor_t - 4:40
italy.outdoors - 4:50
wood_scape - 5:00
mill.Outside - 5:10
mill.inside - 5:20
mill.TSpawn - 5:30
(Also a lot of port sounds, not included in this list)
nuke.outside - 5:40
nuke.roof - 5:50
nuke.inside - 6:00
nuke.flies
nuke.tank
nuke.light
nuke.ac
nuke.acloop
nuke.cricket
nuke.transformer
nuke.transformerlrg
nuke.birds
nuke.pigeons
nuke.drips
nuke.ctspawn
nuke.ctcourtyard
nuke.ctalley
nuke.middle
nuke.tentrance
nuke.talley
nuke.tspawn
nuke.warehouse
nuke.catwalk
nuke.troof
nuke.ctinside
nuke.ramproom
nuke.tinside
nuke.computerroom
nuke.abomb
nuke.vents
nuke.bbomb - 6:10
nuke.tunnelentrance
nuke.generatorroom - 6:20
nuke.tunnel
office.indoor_garage_01
office.indoor_garage_02
office.indoor_ct_spawn - 6:30
office.indoor_t_spawn - 6:40
office.indoor_proj - 6:50
office.indoor_breakroom
office.indoor_storeroom
office.indoor_reception
office.indoor_hallway_01 (to 08)
office.indoor_tickets
office.indoor_elevator_lobby
office.indoor_main_01
office.indoor_main_02
office.indoor_loading_dock
office.outdoor_01 - 7:00
office.outdoor_01b
office.outdoor_01c
office.outdoor_02
office.outdoor_02b
office.indoor_loading_hall
office.indoor_stairway
office.indoor_security
office.indoor_security_02
office.indoor_side_stairs_01
office.indoor_side_stairs_02
office.indoor_side_entrance
office.indoor_sneaky - 7:10
office.outdoor_sneaky
office.outdoor_sneaky_ladder
shacks.ext - 7:20
shacks.ext_flag - 7:30
shacks.ext_t_spawn
shacks.ext_water
shacks.ext_steam
shack.int
shoots.outdoors - 7:40
shoots.indoors - 7:50
train.Outside - 8:00
train.Dumpster
train.Traffic - 8:10
train.Tank1
train.Tank2
train.BombTarget
train.Birds
train.TSpawn
train.TWalkway
train.twalkway_02
train.BackAlley - 8:20
train.BackCorner
train.SideAlley
train.CourtyardA
train.courtyarda_02
train.BombsiteA
train.CTSpawn
train.BombsiteBCatwalk
train.catwalk
train.BombsiteB - 8:30
train.BackHall
train.BrickRoom
train.brickroom_entrance
train.Restroom
train.LockerRoom - 8:40
train.BreakRoom
train.SniperNest - 8:50
train.Middle
training.intro - 9:00
training.outdoor_transition_01 (to 07)
training.reactiontime_intro
training.reactiontime - 9:10
training.reactiontime_exit_a
training.reactiontime_exit
training.final_01 (to 05)
training.final_finishline - 9:20
vertigo.edges - 9:30
vertigo.roof - 9:40
vertigo.inside - 9:50
vertigo.insulated
vertigo.flies
vertigo.light
vertigo.transformer
vertigo.generator
vertigo.ctspawn
vertigo.scaffolding
vertigo.ceilingtile
vertigo.stairs
vertigo.stairsbase
vertigo.tspawninside
vertigo.tspawn
vertigo.tspawngenerator
vertigo.ramp
vertigo.cthole
vertigo.thole
vertigo.bombb
Oh, and I was joking about the screamer. I wouldn't do that.
Check out my channels:
● 3kliksphilip: https://www.youtube.com/3kliksphilip
● 2kliksphilip: https://www.youtube.com/2kliksphilip
● kliksphilip: https://www.youtube.com/kliksphilip
Other information you might like:
● Website: http://3kliksphilip.com
● Twitter: https://twitter.com/3kliksphilip
● PC Specs: Intel 3770K, 16 GB RAM, Geforce 670 2 GB.
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2012-11-09 | Future computing speculation - next-gen consoles and graphics |
2012-10-19 | de_train comparison (1.6 to CSGO) |
2012-10-10 | cs_italy comparison (1.6 to CSGO) |
2012-10-07 | Future computing speculation - Mobiles, handhelds and console cross-platform releases |
2012-10-05 | Source SDK - Custom textures in Hammer |
2012-10-03 | cs_office comparison (1.6 to CSGO) |
2012-09-30 | CSGO - Soundscapes list and samples for CSGO |
2012-09-29 | Source SDK tutorial - Soundscape |
2012-09-28 | de_dust2 comparison (1.6 to CSGO) |
2012-09-27 | Source SDK tutorial - Doors |
2012-09-26 | de_aztec comparison (1.6 to CSGO) |
2012-09-25 | Source SDK - Glass Window tutorial |
2012-09-23 | Source SDK tutorial - 3D skybox tutorial |
2012-09-22 | 'Basement from hell' map timelapse |
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