Space Engineers: Magic Programming Blocks

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Space Engineers
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Hey hey it's magic! Oh oh it's MAAAGIC!

In case it's not clear, drones just became kid's stuff. I can now call a drone's AI core directly from Odin's AI core and instantly control it, know where it is, etc. The .Storage string survives load, so it is useful for functional state, no need for LCDs any more.

Thanks to LordDevious for making this stuff work! More details here: https://github.com/KeenSoftwareHouse/SpaceEngineers/pull/203/files

Edit: it's a lot more restricted than it first appears. You still can't run a program block from another program block with an argument. Sigh.







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Space Engineers (Video Game)



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