Space Engineers - missiles (antigravity, cluster, phased, penetrator etc.)

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Space Engineers
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For penetrator missile maximum recorded penetration was 103 blocks of light armor. It's suitable to hit space stations etc. as it can do lots of damage going thru big structures.

Phased missile works best when small amount of armor blocks the way to the core where you want to hit. It's also quite cheap to produce and hard to prevent hitting as it doesn't use any explosives. First section of missile isn't even powered, it's just mass that does the damage with speed.


Cluster missile is for large area destruction.


Light missiles are cheap to produce and can strike very far.

In my experiments made heavy missiles that flew to the space from the planet and strike enemy when returning back to planet again, as in space they have less fuel consumption. Only limitation was antenna range, which limited striking distance in my experiments to 50 kilometers. In video heavy missile isn't guided tho, just basic movable model that is aimed towards visible enemies.







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